AdvancedSkeleton
Win64, EnglishGeneral Usage Instructions
The key functionality of AdvancedSkeleton is to:
From a simple joint-chain (FitSkeleton), generate a complex motion system (AdvancedSkeleton)
- To get started, click on the 1st button on the Shelf,
- Then Open the section: "Body->Fit", and click on the "Import" button.
- Then Open the section called "Build", and click on "Build AdvancedSkeleton".
- You have now built your first AdvancedSkeleton rig.
More details about how to use AdvancedSkeleton, can be found here:https://www.youtube.com/@AdvancedSkeleton/videos
Commands
Installation/Uninstallation
For Windows and MacOS, simply double-click on the MSI file for Windows, or the PKG for MacOS to install the app. For Linux, extract the .sh into your home directory and execute the .sh from a terminal window. We do recommend installing it as SuperUser if you want the App to be available to all users - otherwise, the App will be installed for the running user. Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/10/11) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Autodesk® Maya® is restarted. OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.
Additional Information
Known Issues
Contact
Author/Company Information
Support Information
Version History
Version Number | Version Description |
---|---|
6.410 |
- PartialJoints now OPM optimized - QuatNodes autoload for faster rigs - Angle Attributes replaced with Q Attributes - Go to Tpose added to Selector/Picker - ReUse function added to SkinCage - DrivingSystem improvements - SliderJoints improvements - AutoPlace improvements - BuildPose improvements - SkinCage improvements - ConstraintSystem hidden for better autoFraming - ReSample Spine retains sibling orders - UnrealMannquin scaled set to BuildPose - IKSpine1_M.FixedOrient now 10 by default - FKRoot_M.w0 now 0 by default - SwitchFK2IK on Ref-Spine issue, fix - SeqScaleComp for head-antennas issue. fix - Edit CorrectiveShape on BendyLimbs issue, fix - CustomOrient ReAttach all mirror issue, fix - SliderJoints on Hip inccorectly mirrored, fix - CorrectiveBlendShape issue in Maya2025, fix - VideoMoCap -w Error in older Maya versions, fix |