Polygon Cruncher V15 for Autodesk® 3ds Max®

Polygon Cruncher V15 for Autodesk® 3ds Max®

Digitally signed app

지불됨
OS:
언어:

설명

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all the details even at a high optimization ratio. You also keep texture information, vertex colors and user-defined normals. You protect object borders, material boundaries, UVs seams.. You can optimize taking care of the symmetry of your objects.

Polygon Cruncher for Autodesk® 3ds Max® includes 3 different modules:

- A modifier plugin that allows real-time optimization in the 3ds Max viewers. It includes MagicCruncher which provides an automatic optimization process.
It can be interfaced with MaxScript.

- A utility plugin that includes a built-in OpenGL view and gives precise control over how the optimization is performed.
The utility plugin includes a batch processing module for your 3ds Max files and generates different LODs for your 3D assets.
It is also a way to import files from a variety of 3D file formats into 3ds Max

- A standalone application to optimize your 3D assets coming from various file formats (cf. below)
This module includes batch processing for optimizing an entire folder.
It also includes MagicCruncher which automatically defines the best optimization ratio for your 3D data assets.
Once you have determined the desired level of simplification, ambient occlusion and normal maps can be computed at the same time, so that the simplified object gives the illusion that it still has all its detail.
With a minimum of manipulation your object, and its normal maps are ready to be used in production or can be exported for the web, in GLB format with integrated textures.

Polygon Cruncher uses an exceptional algorithm developed since 10 years, which gives incomparable results, really better than what you can get with the optimizer provided with 3ds Max.

The recognized file formats that can be used both in the batch module or the standalone application are:

    Fbx
    GLTF / GLTB
    USDA/USDC/USDZ
    Blender 3& 4
    Skp (Sketchup)
    C4d (Cinema 4D)
    Dae (Collada)
    Stl (Stereolithography)
    etc.
    
Full Trial period

Polygon Cruncher includes 7-days full trial period.

Register Polygon Cruncher

If you wish to purchase a lifetime license of Polygon Cruncher for 3ds Max:

    Click the Buy Now button in the Autodesk App Store
    You will receive an email with your serial number.

Previous version download

Users of the version 14.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher14.55.exe

Users of the version 13.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher13.75.exe

Users of the version 12.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher12.52.exe

Users of the version 11.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher11.51.exe

Users of the version 10.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher10.85.exe

Note: This app uses a custom installer (and not the standard App Store installer).

이 버전 정보

버전 15.00, 2025-01-10
- 3DS Max 2025 plugin Polygon Cruncher StandAlone - Support for 4K monitors and changing the size of interface elements according to the resolution of the current monitor Polygon Cruncher - Integration of normals baking and ambient occlusion options in the batch optimization module - Improved progressive optimization mode for better balance when optimizing objects with very different numbers of points - Better optimization performance when symmetry is present in UVs in Preserve UVs or Protect UVs mode 3D - UDSZ / USDC file support - Support for Blender 4.0 files as well as improved support for earlier versions - Support for E57 (point cloud) format - Gltf: support for Draco compression - Gltf: the format benefits from improved compliance with the standard (export of bounding boxes, use of buffer views for texture export, etc.) - Generate occlusion textures in the baking tool - Occlusion map display - New, easier-to-read selection display method - Improved performance - Option not to resize normal maps in viewer preferences - Display frequency (FPS)


스크린샷 및 비디오


고객 리뷰

0 리뷰
기술 도움말 보기
맨 위로 이동